Metal Slug (1996)

Metal Slug (1996)
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Kicking off one of the most amped up run-and-gun series to date, Metal Slug powered its way onto Neo-Geo cabinets and consoles in 1996. Packed with some of the most magnificent 16-bit action you’ll ever see, it more than stands the test of time in both its graphics and gameplay.

Developed by Nazca shortly before its merge with SNK, the title was published under the SNK name. The gameplay was initially intended to be focused around controlling a tank named Metal Slug, but the development team shifted gears toward a side scrolling shoot-em-up game in the vein of Contra. They didn’t completely drop the tank idea though; the vehicle does make an occasional appearance.

Playing as either Marco Rossi or lieutenant Tarma Roving, members of the elite Peregrine Falcon Squad on a mission to prevent world domination by evil leader Donald Morden. it’s your job to go in, shoot the place up, and destroy waves upon waves of rebel soldiers. Prisoners of war can be saved throughout the levels, who will reward you with bonus items. Extremely responsive controls help effortlessly navigate the terrain, while plentiful weapon upgrades ensure a variety of ways to annihilate enemies. The occasional run ins with large powerful bosses help pace the action and simultaneously showcase the game’s gorgeous 16-bit graphics. Oh, and when you happen across the titular tank itself, hop in and get ready for some blissful destruction!

Metal Slug is a spectacularly stunning arcade classic. Even today, the detailed sprites, smooth movement, and flashy animations make it a treat to return to. A number of follow-ups have been released over the years, including five main line sequels in addition to a few spin-offs. It’s been 13 years since the last entry in the series as of this writing, leaving a bullet sized hole in the hearts of many fans.

About Post Author

Justin Casey

A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.
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Author: Justin Casey
A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.