Rayman was Almost Kin to Duke Nukem

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By 1993, publisher Apogee Software (later 3D Realms) had proven itself as a major contender having released such successful titles as Duke Nukem and Wolfenstein 3D. So, it’s not surprising that many indie developers reached out in hopes that their next game could find the same success. Obviously, not all of them made the cut.

One rejected title, however, turned out to be a monumentally bad decision. In a tweet, the publisher (now known as Apogee Entertainment) revealed they were approached by Michel Ancel, who was working on a platformer called Rayman for French developer Ubisoft. Michel hoped to reach a publishing agreement between the two companies, but Apogee ultimately decided to pass.

Ubisoft instead decided to publish the title themselves, and you probably know the rest. Rayman released in 1995 across a number of platforms, including as part of the launch lineups in both North America and Europe for the Sony Playstation. The game was critically and commercially successful, leading to an extensive franchise that includes the Raving Rabbids spin-off.

While it’s easy to look back now and cringe over Apogee’s misstep, these types of things are common occurrences in the world of publishing. We can only hope that over the last thirty years, staffers have come to terms with it.

About Post Author

Justin Casey

A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.
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Author: Justin Casey
A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.