Get a Quick Fix with WarioWare, Inc.

Get a Quick Fix with WarioWare, Inc.
0 0
Read Time:1 Minute, 33 Second

By 2003, the triple-A game had come into its own; experiences were becoming longer and taking place in larger enviroments augmented by cinematics that set out to rival Hollyood films. Then comes along an unassuming Nintendo release that flips that concept on its head by introducing the shortest type of video game imaginable: the ‘microgame’!

WarioWare, Inc. Mega Microgames! released in 2003 for the Game Boy Advance and stars none other than Wario, the greedy antagonist of Nintendo’s flagship character, Mario. It also introduces a new cast of characters, each with a short story that ties into a section of microgames. Simply put, a microgame is an extremely short and exceedingly simple challenge, usually containing a very brief command and lasts only a few seconds. The objective is to quickly interpret the concise command and execute it before it moves onto the next game.

Developers found a number of creative ways to keep gameplay simple and addictive while still adding variety from one to the next. One moment, you’ll be trying to catch a dog’s paw to give it a shake. The next, you’re trying to quickly gobble an apple down to its core. One section even features throwback challenges from Nintendo classics such as Donkey Kong, Metroid, and even Punch-Out!! And since the game features the notoriously crude Wario, games will sometimes include an off-the-wall gag or even some tame toilet humor.

The game’s funky vibe and new characters create a unique experience only rivaled by later WarioWare entries, which Nintendo still sprinkles out every so often. Don’t get us wrong – if you’re a regular TGn reader, you know we love a triple-A experience as much as the next. But there’s a certain refreshment that comes with the blink-and-you’ll-miss-it style gameplay that you only get with a WarioWare game.

About Post Author

Justin Casey

A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.
Happy
Happy
0 %
Sad
Sad
0 %
Excited
Excited
0 %
Sleepy
Sleepy
0 %
Angry
Angry
0 %
Surprise
Surprise
0 %
Author: Justin Casey
A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.