WATCH: 1997 MSNBC News Report on Violence in Video Games

1997 MSNBC News Report on Violence in Video Games
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Read Time:1 Minute, 3 Second

The 1990s was an incredibly transformative decade for video gaming. Huge technological strides led to previously unseen levels of immersion, and 3D graphics quickly become an industry standard. But with this newfound realism came some very real concerns regarding the effects of violent games on impressionable youth. Many parents and experts believe that allowing players to act out violent fantasies in a digital realm will inherenty desensitize them to such acts in the real world, a debate that rages on to this day. That’s part of what makes this MSNBC news clip circa 1997 so interesting.

The five-minute segment examines opposing views held by game makers and the experts who warn of their dangerous effects. The crew interviews Drew Markham of Xatrix Entertainment (later known as Gray Matter Studios) about its tongue-in-cheek but over-the-top violent game Redneck Rampage. It’s amusing to consider Redneck Rampage anything close to realistic, a point that the developers touch on when defending their creation during the clip. But an educational expert weighs in and suggests that cartoon-style violence may be more impressionable on a child’s growing mind. Watch and let us know what you where you fall on the debate.

About Post Author

Justin Casey

A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.
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Author: Justin Casey
A North Texas native, I was born in '80s and grew up '90s playing a hefty amount of NES, Sega Genesis, and SNES. Some early favorites include Mike Tyson's Punch-Out!!, Road Rash II, and Super Mario World. As the 3D revolution took hold in the late 1990s, my interest in video games waned while my interest in music grew. Then around 2007, I started recollecting some old favorites which led to discovering classics I missed out on. The casual hobby snowballed into a full-blown obsession, and it became my mission to make up for years of lost gaming.