To celebrate the kickoff of this year’s QuakeCon, we look back at the earliest Quake event I could find footage for. This video captures highlights from an event in September of 1996 (a few months after the first QuakeCon) for the launch of QuakeWorld, a multiplayer source port of Quake that essentially separates the multiplayer engine from the single player so the two do not interfere with each other.
The event appears to share a fair amount of similarities to QuakeCon: players competing on networked computers in a large room, a celebration of Quake culture, and even a discussion with programmer John Carmack on the company’s plans for Quake, providing insight into the direction first-person shooters and gaming as a whole was headed at the time. Take a moment to watch a pivotal moment in deathmatch history!