Castlevania: Symphony of the Night (1997)

Castlevania: Symphony of the Night
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The 1997 classic Castlevania: Symphony of the Night is perhaps the finest example of the Metroidvania genre of gaming. Originally released on the PlayStation it was later ported to the Sega Saturn, Xbox 360, PlayStation Portable, PlayStation 4, Android, and iOS.

In Symphony of the Night you are no longer a whip-wielding Belmont as with previous Castlevania entries. Instead, you play as Alucard, the half-human/half-vampire son of Dracula and a human named Lisa. RPG mechanics beautifully compliment tight platforming gameplay along with features such as an equipment system granting you access to swords, daggers, maces, axes, along with a slew of other weapons. The game features a magic system with input controls reminiscent of fighting game combos. Additionally, you can unlock the ability to transform yourself into a wolf, bat, or a cloud of mist.

The entire experience takes place inside of Dracula’s castle, which is broken into different sections, each with their own flavor and all filled with secrets. Exploration is extremely rewarding ΜΆ the game can be beaten more ways than one with the best ending given to those who delve into every nook and cranny.

Its graphics, even after twenty years, are still quite beautiful aside from a few rendered cutscenes plagued with unsightly artifacts commonly found in early 3D animations. The 2D artwork moves smoothly and fluidly, and controls are tight and snappy. There are an incredible variety of enemies present and all of their animations are expertly rendered.

Castlevania: Symphony of the Night is a classic that keeps me coming back for more. Play through it when you get a chance and resist (if you can) the temptation to search for help online. Revel in the journey and exploration, feel the thrill of uncovering the next big secret, and I guarantee you won’t be disappointed!

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Author: Those Games We Play